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Viking Village 1.5.1
- File Name
- Viking Village 1.5.1 by zaldir
- Submitted
- 16 June 2010 - 06:16 PM
- Last Updated
- 13 July 2010 - 04:57 PM
- File Size
- 6.19MB (Estimated Download Times)
- Views
- 287
- Downloads
- 166
Developed By Hypergames2K8
Name: Viking Village
Version: 1.5.1
Category: New Lands
Author: Zaldir
Homepage: http://www.zaldir.co.uk
Description
This mod adds a new island. On the island is a Viking village. Will you travel there, and live the life of a viking? Help the Vikings with their everyday problems, and fight off the Vanirs for the safety of the village!
Drink mead and gossip in the Longhouse, get some rest in the sleeping Hall or go hunting in the woods.
Let the Norse Gods aid you in your struggle, by recieving a blessing from one of the runestones on the island.
The island is snowy and contains a rich natural environment with rabbits, wolves, bears and most animals you would find the the northern lands. In the middle of the island a village is situated, with a wooden palisade around it.
I have to say thanks to everyone who have uploaded great resources for others to use!
Voice Acting add-on
This add-on features voice acting for the Vikings. The reason why I have made it an add-on is because not all voices are included. Currently, it features voices for all dialogue from version 1.3x, except from the King's dialogues.
Location
The boat to the island goes from Anvil. The island itself is a new worldspace.
Install
Extract all files to (Default) C:\\program files\Bethesda Softworks\Oblivion\Data
Uninstall
Delete the Viking Village.esp
If you use other mod, please do not delete the resources added in this mod, as most of them are probably being used in another mod as well!
Changelog
View Full Changelog
Version 1.5
Version 1.5.1
Contact
zaldir_1993@hotmail.com
Credits
Howard McCain - The Idea.
Imperial Fishy & Redfender - Swords.
Waalx - Weapons, armor, clutter, Architecture.
alphaprime_01 - Viking Shield.
Helborne - Viking Helmet.
Bane - Druids Armor.
MShadowy - Freya's Armor.
madmole - Beards.
Prometheus & DarkRider - Snowstorm.
Dyr Kriger - Mounted Heads.
Mr_Siika - Seagul, Raven, Longship, Fishing ship, Palisade, Rabbits, Cows.
ObliviMonk - Architecture.
SabotageSam, Sorapis, Psykolabe & NellSpeed - Voice Acting.
Meo - Settlement cluttering.
Psychotic - Ice Cave.
Alasdair - Nordic Tombs
Lilith[BD] - Help with Interior Designs.
TES Alliance B.T.A Guild & La Confrérie des Traducteurs - Beta Testing.
Prussian Iron - Story Writing.
TeamGecko - TES4Gecko.
ElminsterAU - TES4EDIT.
Thanks to
Everyone who has given me feedback! Without you, this mod wouldn't be the same!
Name: Viking Village
Version: 1.5.1
Category: New Lands
Author: Zaldir
Homepage: http://www.zaldir.co.uk
Description
This mod adds a new island. On the island is a Viking village. Will you travel there, and live the life of a viking? Help the Vikings with their everyday problems, and fight off the Vanirs for the safety of the village!
Drink mead and gossip in the Longhouse, get some rest in the sleeping Hall or go hunting in the woods.
Let the Norse Gods aid you in your struggle, by recieving a blessing from one of the runestones on the island.
The island is snowy and contains a rich natural environment with rabbits, wolves, bears and most animals you would find the the northern lands. In the middle of the island a village is situated, with a wooden palisade around it.
I have to say thanks to everyone who have uploaded great resources for others to use!
Voice Acting add-on
This add-on features voice acting for the Vikings. The reason why I have made it an add-on is because not all voices are included. Currently, it features voices for all dialogue from version 1.3x, except from the King's dialogues.
Location
The boat to the island goes from Anvil. The island itself is a new worldspace.
Install
Extract all files to (Default) C:\\program files\Bethesda Softworks\Oblivion\Data
Uninstall
Delete the Viking Village.esp
If you use other mod, please do not delete the resources added in this mod, as most of them are probably being used in another mod as well!
Changelog
View Full Changelog
Version 1.5
- Made the island about 3 times bigger.
- The island now has working LandscapeLOD.
- Now features a Local & World Map.
- New Quests: "Avenge the Hunters", "Lost Love", "The Love of Freya".
- Added a new stage to the quest "Remove the Threat".
- 30+ New Weapons.
- New Armor.
- New Locations: "Hunters Camp", "Vanir Outpost", "Mountain", "Tombs", "Mountain Hut", "Mountain Cave", "Watch Tower"
- Some quests now have some minor after-effects.
- You can now buy a horse in the village.
- The Village Gate will now be automatically closed.
- More Village Cluttering.
- Changed the models of most buildings. (Exterior/Interior)
- Altered the quest "Runestone of the God" to be slightly longer.
- Changed the location of the hunter(s).
- Changed the name of the houses to reflect their owners.
- The "Earning Trust" quest will only update after killing the Vanir scouts.
- Increased the attribute gained from the runestones from 1 to 3.
- Added quest markers to all quests.
- The Trader now locks the door at night.
- Fixed the Viking Body texture, which looked quite strange.
- The druid will now acknowledge if you have completed the Runestone of the Gods quest.
- The Giants in the Halls of Gods will not fall into the lava as easily as before.
- Added a storage room(cave) to the unused door in the Longhouse basement.
- You now rise in rank when doing the king's quests.
- Made movement in the caverns easier by replacing some rocks.
- Renamed the Meadhall basement to Longhouse Basement.
- Lowered the amount of gold earned for completing the "Wolves" quest from 400 to 100.
- Fixed a bug in the Druids dialogue.
- Fixed the kings sons dialogue, so he won't call himself a male without a father anymore.
- Fixed a display issue when equipping the Viking Helmet.
- Fixed a bug that caused the abandoned house to be completely empty.
- Other Minor Fixes and Changes.
Version 1.5.1
- Changed the Fur Cape and helmet Icon.
- Fixed the clipping issue with the pillar in the longhouse basement.
- Made the ogres weaker, while making the giant ogre stronger.
- Fixed the bug that caused the Runestones messagebox to loop after completing the Runestone of the Gods Quest.
- You can now marry Freya yourself. (Male only)
- Fixed a bug with the Lost Love Quest, which made it
- impossible to complete it.
- The Wounded Hunter will now always sit on his stool.
- The longhouse basement storage room can now be accessed.
- Martin Trygvason's House should now be open at daytime.
- Made the sword Naegling a two-hander, so it will show properly.
- The Romance with Freya Quest will now update if the giant ogre have been slain before starting the quest.
Contact
zaldir_1993@hotmail.com
Credits
Howard McCain - The Idea.
Imperial Fishy & Redfender - Swords.
Waalx - Weapons, armor, clutter, Architecture.
alphaprime_01 - Viking Shield.
Helborne - Viking Helmet.
Bane - Druids Armor.
MShadowy - Freya's Armor.
madmole - Beards.
Prometheus & DarkRider - Snowstorm.
Dyr Kriger - Mounted Heads.
Mr_Siika - Seagul, Raven, Longship, Fishing ship, Palisade, Rabbits, Cows.
ObliviMonk - Architecture.
SabotageSam, Sorapis, Psykolabe & NellSpeed - Voice Acting.
Meo - Settlement cluttering.
Psychotic - Ice Cave.
Alasdair - Nordic Tombs
Lilith[BD] - Help with Interior Designs.
TES Alliance B.T.A Guild & La Confrérie des Traducteurs - Beta Testing.
Prussian Iron - Story Writing.
TeamGecko - TES4Gecko.
ElminsterAU - TES4EDIT.
Thanks to
Everyone who has given me feedback! Without you, this mod wouldn't be the same!
Approved by Beana on 13 July 2010 - 06:19 PM
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Download Statistics
- Total Files
- 472
- Total Categories
- 64
- Total Authors
- 98
- Total Downloads
- 26,411
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kodman91
29 August 2010 - 02:28 PM | #1