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DsoS_Allimir85  : (Today, 03:06 AM) is there no full body skeletons in OB :question:
Joben  : (Today, 03:05 AM) Arion, something you said did gave me the idea...changing their combatstyle to DefaultDeer did the trick...though Lord only knows why
DsoS_Allimir85  : (Today, 03:04 AM) :lmao:
Yevic  : (Today, 03:04 AM) wonder where that snow is? :ninja:
Joben  : (Today, 03:03 AM) Which is to say they no longer have any, they run like they're well...chicken.
Joben  : (Today, 03:03 AM) Weeeee fixed my chickens combat behavior
DsoS_Allimir85  : (Today, 02:54 AM) nevermind found them
DsoS_Allimir85  : (Today, 02:54 AM) where are blood splatter decals at?
DsoS_Allimir85  : (Today, 02:49 AM) kk they work....and OMFG that crypt is Scaaaaaaary o.o;
DaMage  : (Today, 02:44 AM) normal, shaders dont play in the CS
DsoS_Allimir85  : (Today, 02:41 AM) in the CS, the NPC should they be ghost like, or will they look like a normal NPC? Mine is showing as a normal NPC and not ghost like
WillieSea  : (Today, 02:35 AM) Your welcome. ;)
DsoS_Allimir85  : (Today, 02:34 AM) ah ok, thank you :)
WillieSea  : (Today, 02:33 AM) You open the >Magic >Spell folder in the Object window. You find 'AbGhostNPC' spell. You open your NPC or creature base object and add that spell to the 'SpellList' tab.
DsoS_Allimir85  : (Today, 02:31 AM) by script or what? Honestly I have no clue what you are saying, I'm sorry
WillieSea  : (Today, 02:30 AM) You add the ability 'AbGhostNPC' to it.
DaMage  : (Today, 02:30 AM) okay, sounds good then
DsoS_Allimir85  : (Today, 02:27 AM) how would I do that though?
WillieSea  : (Today, 02:27 AM) @Mage - so you have a 'fake' object with a script on it, and you have a real object that you add to the player if the fake one is activated by the player.
WillieSea  : (Today, 02:25 AM) @DsoS - you add the 'ghost' effect to anything to make it a ghost
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Mage Portals Rate File: ***** 2 Votes

File Name
Mage Portals by DarkRider 
Submitted
05 October 2009 - 06:00 AM
Last Updated
05 October 2009 - 06:00 AM
File Size
4.21MB (Estimated Download Times)
Views
198
Downloads
27
Mage Portals


Author: DarkRider
Version: 1.0

This is a modder's resource of unique Mage Guild Portals.

There is no .esp included nor are these things available in game; this is a resource only. Modders are free to use these things provided they give credit in their readmes.

This resource may not be included in mods of a sexually explicit nature.
This resource is a TESA exclusive and may not be rehosted anywhere else without permission.

Additional Images:

Cyclone
Posted Image

Lotus
Posted Image

Knotwork
Posted Image

Trinity
Posted Image

Dragonfly
Posted Image

Tree of Life
Posted Image

This resource was inspired by the Mage Guild Portal retex tutorial called "Unmasking Glow Maps". If you would like to try your hand at creating your own unique Mage Guild Portals, check out this beginner's tutorial --> CLICKY

Enjoy and Happy Modding! :thumbup:
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Comments

myrmaad 

06 October 2009 - 03:42 PM | #1
These are so lovely, truly inspired.

donnato 

06 February 2010 - 05:01 PM | #2
Got it Rider, thank you so much. I`ll try making my own later but for now this`ll make ship to ship travel much easier. :pints:
  


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